Introduction We have presented the interface development of the Tetris game. In this tutorial we are going to introduce the core implementation of the game. First we will look at the game matrix and how to update the game with the new values updated in …

Tutorial 8: Map Tiles Introduction Have you ever played a strategy game like “Warcraft” or “Command & Conquer”?. Did you notice the map navigation? Do you know how did they (game developers) build such type of maps?. These questions and more will be answered in …

Introduction Vectors are very important in implementing games. They are used to define the direction of an object also defines the velocity which needs direction and speed. We are going to introduce the algebra of vectors, and then we will show how to use vectors …

Introduction Text is the way of delivering messages. It is a way of interactivity between the user and the game. It can be used to post messages in multiplayer environments game. Also when programming, text can be used as a tool of debugging. For example, …

Introduction Texturing is the way of covering objects with textures. In game design sometimes it is needed to have walls with the exact appearance of the real walls, to accomplish that we have two ways, the first way is to design a model for a …

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