Tutorial 12: Path Finding – A-Star algoritm by Osama Hosam
Introduction In strategy games, the avatar is moving from a place to another, without hitting the wall or walk through a mountain. How this is […]
Introduction In strategy games, the avatar is moving from a place to another, without hitting the wall or walk through a mountain. How this is […]
Introduction We have presented the interface development of the Tetris game. In this tutorial we are going to introduce the core implementation of the game. […]
Introduction Tetris game is famous and easy to play. Also its rules are few, although it has a strong game play. We will cover the […]
Introduction Game development is really interesting work, actually when you look at a computer game and the AI implemented in it and its graphics and […]
Tutorial 8: Map Tiles Introduction Have you ever played a strategy game like “Warcraft” or “Command & Conquer”?. Did you notice the map navigation? Do […]
Tutorial 7: Loading 3D files from OpenGL Introduction When you work with OpenGL you will find the environment without modeling tools. Actually, OpenGL was not […]
Introduction Vectors are very important in implementing games. They are used to define the direction of an object also defines the velocity which needs direction […]
Introduction Text is the way of delivering messages. It is a way of interactivity between the user and the game. It can be used to […]
Introduction Texturing is the way of covering objects with textures. In game design sometimes it is needed to have walls with the exact appearance of […]
Introduction Most of current games in market are built in the 3D environment, so it is clear that we find the look and feel of […]
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