Texturing Open GL Tutorial 4 by Osama Hosam
Introduction Texturing is the way of covering objects with textures. In game design sometimes it is needed to have walls with the exact appearance of […]
Introduction Texturing is the way of covering objects with textures. In game design sometimes it is needed to have walls with the exact appearance of […]
What are we doing we need to add some service to our application? Yes, we are looking all over the Internet to find some solution, […]
While building some application which creates some data and displays it to final user, you may implement some way for user to grad that data. […]
Introduction Most of current games in market are built in the 3D environment, so it is clear that we find the look and feel of […]
Introduction: Everything around us is seen colored; when you are going to draw a scene in OpenGL you have to add some colors to the […]
Introduction: I’m going to introduce a series of lessons about OpenGL. The series will start from drawing simple shapes to developing a complete game with […]
According to JMS Specification “The Java Message Service (JMS) sets the standard or rules for reliable Enterprise Messaging or Messaging Oriented Middleware (MOM).” Messaging or […]
Introduction The Equation parser is a program written in C# to parse the mathematical formulas like “12^3+log(3.45)”, the program can also solve more complex formulas […]
Every trade has its tricks. If you have ever worked with carpenters you’ve probably heard the saying, “Measure twice, cut once.” This is, of course, […]
Saving State in Microsoft Silverlight Microsoft Silverlight is a platform for creating RIA (Rich Internet Applications). There can be only one page in your application […]
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